Last modified: 2014-03-20 00:21:15 UTC
Especially for templates, having a faster way to open the inspector would be very helpful. Right now in the case of a large template, you have to first select the template, then mouse over to the puzzle piece location and click it. Just double-clicking/tapping the template seems like a straightforward and discoverable gesture. For links and other nodes it may be less important, but what would be the disadvantages for just making open-on-double-click the default behavior for all nodes that have a primary inspector of some kind?
I think this would work best for nodes (i.e., things that have a dialog) and not for annotations (i.e., things that are either toggled like bold or superscript, or have only an inspector link links or language). This would be a lot simpler from a UX perspective (consistency of action and explainability), and the change overall is a good quick affordance win.
*** Bug 51176 has been marked as a duplicate of this bug. ***
Sherry and I would really second Erik's suggestion. We just had feedback from a user who was clueless about what to do with "a blue rectangle with a jigsaw icon".
WIP: https://gerrit.wikimedia.org/r/#/c/84461/
Change 84461 had a related patch set uploaded by Krinkle: WIP: Create ve.ce.ClickableNode mixin. https://gerrit.wikimedia.org/r/84461
Change 103062 had a related patch set uploaded by Robmoen: Create mixin for node that responds to node click events https://gerrit.wikimedia.org/r/103062
Change 84461 abandoned by Robmoen: WIP: Create ve.ce.ClickableNode mixin Reason: old https://gerrit.wikimedia.org/r/84461
Change 103062 merged by jenkins-bot: Create mixin that tries to execute primary node command https://gerrit.wikimedia.org/r/103062